To play a Virtual Opponent means you are playing any team you wish but their score is pre-determined by which week you are playing them. NO ONE is playing offensively against you physically. Ex: Your team you decide to represent is Alabama. Your scheduled Virtual Opponent is Michigan on Week #1 in which you must beat a SET 10pts score for Michigan. Your game score must be greater than your Virtual Opponent in order for you to win the scheduled game. Each week your Virtual Opponent gets tougher offensively against you.
When you play Head-to-Head you are physically playing with ONE PERSON that is offensively and defensively playing against you one-on-one on the same table. You are trying to stop their offensive drives and they yours. Your final scores will determine who wins the game.
Zone Coverage means there are no opposing players trying to stop your offensive drive. The table ball layout IS the Zone Defense. Each yard ball is marked with a yard line number and an "X" on the ball. The "X" on the balls denotes defensive players. The table play surface is considered the field of play. When ever you miss a shot you are considered tackled on the play and the Down is over. Note- When you scratch the cue ball on 2nd -4th Downs it is considered a Fumble and your Drive is over.
Man-to-Man Coverage means there are players opposing and trying to end your offensive Drive. They are physically shooting in your game against you trying to cause a fumble turn-over or cause a Safety. The defensive players shoot on the beginning of the 2nd - 4th drives. They are attempting to pocket in order your C-Center (or team ball) and then the Football-G respectively. Defensive players shoot in rotation Defensive Tackle, Defensive End, Line-Backer, and Strong Safety. There may be 2-5 players per table shooting. When you are not on offense then you will play as a defensive player trying to stop someone elses drive.
A player who MUST shoot balls in order Ex: i.e., 30,40,50,40,30,20,10,G,Center (team).
Note- Player has choice of either of two 30 balls on first ball pocketed and also a choice of either of two 40 balls on second ball being pocketed. Player then shoots in order from there on i.e., 50,40,30,20,10,G,Center (team).
Note- On 1st Down -Pass (Break Shot) any ball may be pocketed on the snap/break. They do not have to be 30 yard ball to continue receiver shot. Ex: A 20yd ball and a 40yd ball were pocketed on the Pass (break). The receiver (still on 1st down) would then pocket one of (choice) of two 30yd balls on table, 50yd ball, then remaining 40yd ball, 30yd ball, 10yd ball, G, Center (team).
The NBFL was designed from the ground up with a few objectives in mind. The league would have to be fan-based interactive, simulate a real football league as closely possible with rules and stats , challenge the players participating each week to add excitement to their games, and to improve the players billiard skills in a very unique way by rules designed purposely mixing in 8 and 9 ball formats which form the billiard football game and league.
We recognize that not all players are at the same skill level. However, we also recognize everyone should have the SAME benchmark regardless of skill to challenge their game. Example: All players have to get over the SAME eight foot wall. Some will jump and climb, others use a ladder, some a rope. But they all can get over the wall. We use the same principle in the NBFL. We want to challenge everyone equally but we give them different divisions to reach the same goal.
Each week the Points Against (PA) scored from your opponent team progressively increase by a few points. The PA is points you must score higher in your 10 Drive game to win that weeks match-up with whatever virtual opponent team you are playing. On week #1 the PA is 10pts and progresses to 50pts at the end of the season in week #20.
Wk | #1 | #2 | #3 | #4 | #5 | #6 | #7 | #8 | #9 | #10 | #11 | #12 | #13 | #14 | #15 | #16 | #17 | #18 | #19 | #20 |
PA | 10 | 13 | 14 | 17 | 20 | 21 | 24 | 27 | 28 | 30 | 31 | 33 | 34 | 35 | 40 | 41 | 43 | 44 | 45 | 50 |
Four divisions will play by these progressive weekly points against format.
Divisions:
Rookie
Rooki Starter
Pro
Pro Starter
Two divisions will play by head-to-head offensive points against format.
Divisions:
All-Pro
All-Pro Starter
A Rookie player in the NBFL plays by a certain set of rules and format. It is designed for easiest play. Great for 8-ball players looking to hone their game.
A Rookie Starter player in the NBFL plays by a certain set of rules and format. It is designed for intermediate play. Great for 9-ball players looking to hone their game.
A Pro player in the NBFL plays by a certain set of rules and format. It is designed for easier/defensive opposition play. Great for 8-ball players looking to hone their game.
A Pro Starter player in the NBFL plays by a certain set of rules and format. It is designed for intermediate/defensive opposition play. Great for 9-ball players looking to hone their game.
A All-Pro player in the NBFL plays by a certain set of rules and format. It is designed for intermediate head-to-head/defensive opposition play. Great for 8-ball players looking to hone their game.
A All-Pro Starter player in the NBFL plays by a certain set of rules and format. It is designed for advanced head-to-head/defensive opposition play. Great for 9-ball players looking to hone their game.
An Interception occurs ONLY on 1st Down Pass Plays (Break Shots). If the cue ball scratches or leaves the table on the break shot then it is considered intercepted and the Drive is over and the scoresheet marked "/" on the Interception box.
You will ONLY have to punt AFTER 3rd Down if you failed to pocket at a minimum of four yardage balls i.e. any four of the 30,40,50,40,30,20,10 balls. Your Drive will be over and a "X" will be marked on the Punt box. Do not mark the 4th down box! Only 1st - 3rd should be marked.
***Exception to Punting on 3rd Down- You do not have to Punt on 3rd Down even if you did not pocket minimum of four balls if you are in the 4th Quarter and you are BEHIND in the game score. If you are ahead then you must punt.
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