Thursday, February 22, 2018
Home Game Rules
National Billiard Football League- Game Rules PDF Print E-mail
Written by NBFL League Executive Commissioner   
Wednesday, 25 July 2012 22:49

page-11abf regular set STARTING THE GAME:

If playing by the multi-player format (All-Pro or All-Pro Starter) then the players will flip a coin. The winner of the coin toss chooses to play home or visitor. On the first drive the visiting team will start first on offense (visitor player gets to break first), the defensive team will rack or "Huddle" the balls.

Note- If playing by Rookie, Rookie Starter, Pro, or Pro Starter formats then the single player will always play as visitor. The single player will also rack their own huddle.

The defensive team will "Field" (rack/huddle) seven yardage balls (i.e. 10,20,30,30,40,40,50) with the one offensive C-Center Ball (or may substitute a pro or collegiate team ball for added fun) in front of the rack with the (Football/G all) in middle of the rack. (See image #1 for rack configuration).

 DRIVES:

  1. Drives are simply a new rack.
  2. Each team/players take turns on offense with their own new rack. Racks are continually rotated and racked according to Visiting and Home teams until there are no more drives to play. Note- If playing with team balls (such as collegiate or pro balls) then those teams will be rotated on each drive at the head of the rack replacing the C-Center ball.
  3. Offensive drives end when the offense scores a TD or FG, fumbles, throws interception, has been sacked for a safety, punts, or turn-over the ball on downs.
  4. The Offensive team's objective on Drives is to break the rack (Pass) and score points by gaining 80 yards by means of pocketing all the yard balls (i.e. 30,40,50,40,30,20,10) and then the G-Football (10 yards) through pass and running plays on 1st - 4th Downs.
  5. There are 10 drives per game (5 drives per half). There are 4 quarters to a game.
  6. Drives always start on the 20-yard line. Each green yardage ball (i.e. 10,20,30,30,40,40,50) and  the G/Football ball represents 10 yards each. Therefore eight balls equals a total of 80 yards. The C-Center/team ball is not a yardage ball. Note-  If playing non-starter formats i.e. Rookie, Pro, or All-Pro then the  balls may be pocketed in any order Ex: 50,40,40,20,30,10,30 and then G-Football. If playing by starter fomats i.e. Rookie Starter, Pro Starter or All-Pro Starter format then yardage balls must be pocketed in respective field order i.e.  first the 30, then 40,50, 40,30, 20, 10, and then the G-Football.
  7. There are 4- Downs per Drive i.e.: 1st Down-Pass, 2nd Down-Run/FG, 3rd Down-Run/FG/Punt, 4th Down-Run/FG.

DOWNS:

1st Downs- Will always be the Pass Play or also known as the  break shot.  It is when the "football is considered snapped" which starts the Drive and 1st Down. The offensive player breaking or "taking the snap" will be the quarterback (QB). 

  1. The (QB) must contact the offensive C-Center ball (or collegiate or pro ball if used) on the pass/break shot with the cue ball (XO ball) and either ANY ball must be pocketed (with exception to cue ball) or  four balls must be driven to the sidelines (rail). Failure to do so i.e. miscues will result in balls being re-huddled and 1st Down repeated with a penalty of after pass/break shot the 1st down is over with NO receiver (WR) shooting allowed (See #2 below)
  2. The offensive breaking/passing player will continue to run/shoot (as receiver) after the pass/break shot as long as ANY green yardage ball(s) have been pocketed. Ex: Two green yardage balls and the C-Center ball were pocketed on the pass/break it simulates the quarterback (QB) has thrown the football for 20 yards and then the player now shooting as the receiver (WR) will continue to attempt to pocket more green yardage balls to gain extra yardage on the 1st down pass play. The C-Center ball being pocketed is not considered yardage gained. 
  3. The offensive breaking/passing player will also continue to run/shoot (as receiver) after the pass/break shot even if the ONLY ball pocketed was the offensive C-Center ball. Ex: If the C-Center ball is the ONLY ball pocketed on the pass/break it simulates a "Screen Pass" and the player now shooting as the receiver (WR) will still continue to attempt to pocket green yardage balls to gain yardage on the 1st down pass play. ***Note- No 2-point conversion now allowed on drive. (See Scoring below)
  4. The offensive breaking/passing player will score a TD if the Football/G ball is pocketed on the pass/break. It is considered the "Long Bomb" and gained 80 yards on the 1st Down pass play for the (QB). The offensive player may elect to go for 2-point conversion if eligible. ***Exception Note- See Interception below.
  5. The offensive breaking/passing player will score a TD if the (QB) and (WR) pocket ALL the green yardage balls (i.e. 10,20,30,30,40,40,50)  and then the G/Football ball on the 1st Down pass/break play. The offensive player may elect to go for 2-point conversion if eligible.
  6. The offensive breaking/passing player will have thrown an interception if the cue ball (XO) scratches in a pocket or leaves the field on the pass/break. If the the Football/G ball was also pocketed it is still considered intercepted.
  7. The offensive breaking/passing player may elect to go out-of-bounds and end his 1st down receiver (WR) turn by announcing to his opponent they are going out-of-bounds then shooting and pocketing a yardage ball (Only used with Pro, Pro Starter, All-Pro, and All-Pro Starter formats). The players 1st Down will be over.

2nd Downs- Will always be the Run Play.  The player will attempt to pocket and gain additional yards on 2nd down. The offensive player shooting on 2nd down will be the running back (RB).

  1. The offensive running (RB) player will score a TD if they pocket ALL the green yardage balls (i.e. 10,20,30,30,40,40,50)  and then the G/Football ball on the 2nd Down run play. The offensive player may elect to go for 2-point conversion if eligible.
  2. The offensive running (RB) player will be considered tackled  when they fail to pocket a yardage ball . The 2nd Down will be over.
  3. The offensive running (RB) player will fumble the ball if they scratch the cue ball (XO) during 2nd Down run play (Only on Rookie and Rookie Starter formats). The Drive will be over.
  4.  The offensive running (RB) player may elect to go out-of-bounds and end his down by announcing to his opponent they are going out-of-bounds then shooting and pocketing a yardage ball (Only used with Pro, Pro Starter, All-Pro, and All-Pro Starter formats). The players 2nd Down will be over. 

3rd Downs- Will always be the Run/ FG  Plays.  The player will attempt to pocket and gain additional yards on 3rd down as the running back (RB). However, the player may also elect to kick a field goal FG on 3rd Down instead. The offensive player shooting on 3rd Down may also be forced to have to Punt AFTER their 3rd down play.

  1. The offensive running (RB) player will score a TD if they pocket ALL the green yardage balls (i.e. 10,20,30,30,40,40,50)  and then the G/Football ball on the 3rd Down run play. The offensive player may elect to go for 2-point conversion if eligible.
  2. The offensive running (RB) player will be considered tackled  when they fail to pocket a yardage ball. The 3rd Down will be over. The offensive player AFTER the 3rd Down running play MAY be forced to have to Punt if they have not pocketed a minimum of 40 yards (4 -yardage balls) after 1st - 3rd down was completed. ***Note Exception- If a player is behind in the game in the 4th quarter then they DO NOT have to punt.
  3. The offensive running (RB) player will fumble the ball if they scratch the cue ball (XO) during 3rd Down run play (Only Rookie and Rookie Starter format). The Drive will be over.
  4. The offensive running (RB) player may elect to go out-of-bounds and end his 3rd down by announcing to his opponent they are going out-of-bounds then shooting and pocketing a yardage ball (Only used with Pro, Pro Starter, All-Pro, and All-Pro Starter formats). The players 3rd Down will be over.
  5. The offensive  player on 3rd Down can elect to attempt a FG  for 3 points. Before they attempt a FG on the BEGINNING of the 3rd down they must announce to their opponent that they are attempting a FG. A FG may be attempted ONLY if a minimum of 40 yards (4- yardage balls) have been pocketed on the previous 1st and 2nd Downs. 

4th Downs- Will always be the Run/ FG  Plays.  The player will attempt to pocket and gain additional yards on 4th down as the running back (RB). However, the player may also elect to kick a field goal FG on 4th Down instead.

  1. The offensive running (RB) player will score a TD if they pocket ALL the green yardage balls (i.e. 10,20,30,30,40,40,50)  and then the G/Football ball on the 4th Down run play. The offensive player may elect to go for 2-point conversion if eligible.
  2. The offensive running (RB) player will be considered tackled  when they fail to pocket a yardage ball. The 4th Down and drive will be over. The offense will turn the ball over on downs (T.O. Downs)
  3. The offensive running (RB) player will fumble the ball if they scratch the cue ball (XO) during 4th Down run play (Only Rookie and Rookie Starter format). The Drive will be over.
  4.  The offensive  player on 4th Down can elect to attempt a FG  for 3 points. Before they attempt a FG on the BEGINNING of the 4th down they must announce to their opponent that they are attempting a FG. A FG may be attempted ONLY if a minimum of 40 yards (4- yardage balls) have been pocketed on the previous 1st and 3rd Downs. 

DEFENSE:

When playing by Pro formats i.e. Pro, Pro Starter, All-Pro, and All-Pro Starter the defensive team's objective will be to stop the offense from scoring by pocketing in order the offensive C-Center Ball (or college or pro team ball) and then Football-G ball repectively to cause a turnover (fumble) and possibly score two points on a "Safety" play. If there are four or five players per table they will shoot in order as Defensive Tackle, Defensive End, Line-Backer, and then Strong Safety.

 OFFENSE SCORES:

"Touch-Down (TD)"- (7- Points) will be scored for a (TD) when 80 yards gained. Example: Total of 70 yards/7-yardage balls gained/pocketed and then the G/Football ball pocketed (10 yards). A (TD) will also be scored if the G/Football ball has been pocketed on the Break/Pass shot (w/option for 8 pts*).

"2-Point Conversion (2PC)" (8-Points) will be scored for a (TD), if (2PC) attempt is successful. Example: Total of 70 yards/7 Defensive Balls gained/pocketed, G/Football pocketed, and if the Offensive C-Center Ball* is still in play it also is pocketed. Offense must let defense know if a (2PC) will be attemped BEFORE attempt.

*Note- If the Offensive C-Center Ball (or collegiate or pro ball) is not in play (Not on the table/field) after a (TD) has been scored then a (2PC) CANNOT be attempted. Offensive players have choice whether to attempt (2PC) or not. ****If player opts to not shoot (2PC) then 7- points will be scored for the (TD).

"Touch-Down (TD)" (6 –Points) will be scored for a (TD) if a two-point conversion (2PC) shot was missed. Example: If the Offense misses the Offensive C-Center Ball (or collegiate or pro ball) on 2-Point Conversion Shot after a (TD) was scored then the attempt failed.

"Field-Goal (FG)" (3- Points) will be scored for a (FG). Example: A minimum of at least 40 yards/ 4 yardage balls must be gained/pocketed prior to attempting (FG). On the beginning of a 2nd - 4th down the offensive player must notify the defense that they are attempting a (FG) and then they must pocket the G/Football to score a (FG). If the offensive player misses the (FG) attempt (fails to pocket G/Football on the (FG) shot) then the drive is over and no points scored.

DEFENSE SCORES:

"Safety (ST)" (2- Points) will be scored for a safety (ST). Example: All Seven yardage balls must still be in play (On the Table) and the Offensive C-Center Ball and the G/Football have both been pocketed by the defense on the same defensive play in respective order.

PENALTIES:

"Holding"- ONLY when playing Pro formats i.e. Pro, Pro Starter, All-Pro, or All-Pro Starter. If a defensive or offensive player scratches the cue ball (XO) in any pocket then a "Holding" penalty will be charged to the offending player. The non-offending player will receive cue ball (XO) in hand anywhere on the Table/"Field".

"Off-Sides"-1) If a defensive or offensive player fails to drive a ball to a rail. 2) If an illegal ball was contacted first (Exception: Snap- Quarterback must contact offensive C-Center Ball or collegiate/pro ball) then an "Offside" penalty will be charged to the offending player. The non-offending player will receive cue ball (XO) in hand anywhere on the Table/"Field".

Note*  The Football/Goal line shall not be contacted or pocketed out of turn. If the Football/G ball is pocketed out of turn it should be placed back on the foot spot.

"Blitz"- Defense has Cue Ball in hand.
"Play Option"- Offense has Cue Ball in hand.
"Fumble"- Defense has pocketed Football/G .
"Sack Fumble"- Defense has pocketed both the offensive C-Center Ball and Football-G in the same Down.
"Huddle"- Rack of nine balls in diamond configuration. Defensive player racks in Pro formats. Rookie formats the single player racks their own.
"Snap"- QB breaks the rack to start the drive.
"Field"- The billiard table surface.

Last Updated on Monday, 28 April 2014 20:06